#pragma once #include "PongController.h" class PongController; #ifndef __GAMEAREA__ #define __GAMEAREA__ typedef struct { short xMin; short xMax; short yMin; short yMax; } GAMEAREA; #endif class Racket { private: //Position des Schlägers short xPos; short yPos; //Größe des Schlägers short size; //Schlägersymbol unsigned char symbol; public: Racket(short x, short y, short s); ~Racket(void); bool moveUp(void); bool moveDown(void); short getXPos(void); short getYPos(void); short getSize(void); unsigned char getSymbol(void); };